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[ RACES ]
THE RACES OF EONOS
THE SHA'VAHARA ( The People ) By far the eldist of all races, the Sha'Vahara are the only race which claims roots from before the Deathwood Time. They average five spans in heigth, and around sixty-five stones in weight, making them fairly tall and thin. Skin color ranges from pale white to a dark tan, depending on whether they are from the desert or the forest, respectfully, and hair color is usually dependant on where the particular Sha'Vaharan lives most of the time, changing to suit his or her environment. They have ears that are usually one quarter of a span long and tilt back at forty-five degree angles. Sha'Varhara usually live in large cities, with the exception of Sha'Vaharan rangers, who take on the occupational hazards of living alone among the wildlife. Sha'Vahara are a long lived race, so long lived that there has never been a recorded case of one dying from old age. This aspect makes thema most patient and yeilding race, prone to thinking long and hard on something before making a decision. Being the eldest and most knowledgable of races, they teach young elves the basics of using the ancient technologies of the Eldar Time. They generally view most other races with contempt, as lesser beings, with the exception of the Ulithin, which the regard more as misguided children.
* * * * * THE GULFIN ( The Miners ) Short but never to be underestimated, the Gulfin are a stout and strong people. They favor living in caves, but not the disorganized shelters of primitives. Gulfin average three spans in height, and sixty-five stones in weight, and have ears that come to slight points. Gulfin skin tones can ranges from a medium tan to an ebony black, and hair from a dark brown to a burning red to a golden blonde. Gulfin are perfect miners, with their short stature, incredible strength and naturally good eyes for masonry, and they build huge cities, kingdoms and great pasages and underground roads. Gulfin cities are as large or larger than those built by either the Uthilin or the Sha'Havara, and are grandly decorated. Gulfin have a natural talent for finding precious stones, a talent which can sometimes be extended to plants, which makes the Gulfin great alchemists, and commonly alchemist's assistants. Gulfin have a great amount of strength for their size, which gives them an advantage over others in combat, but that advantage is usualy made up for by the added agility of the oponent. Gulfin make a point of not having any pre-concieved stereotypes about any races, save the Dria'dran caste of the Sha'Havara, and are almostalways willing to give any good soul a fair shake.
* * * * * THE ULITHIN ( The Children ) * * * * * THE HABRANI ( Goblins ) * * * * * THE FOTHUS ( Tree-Ogres ) * * * * * THE IMORKLIF ( Shadowrun Orks ) * * * * * THE BORTHIN ( Mountain-Trolls ) * * * * * THE KI'KIRI ( Earthdawn Windlings ) * * * * * THE GRIFAR ( Tiger-People ) * * * * * THE PORTHI ( Cat-People ) * * * * * THE FIPARIN ( Wolf-People ) * * * * * THE SHIFUDI ( Lizardmen ) * * * * * THE GAR'VASHIN ( Centuars ) * * * * * |